#Eulora log for Saturday, 2016-12-17

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mircea_popescuehehehe 1,4 mn ecu worth of flotsam ! from a small!12:56
mircea_popescuso nice you know, go to bed, come back to 4k flotsam13:31
shinohaii had some leftover when i sold you my last flotsam run, but its all slag now xD13:33
danielpbarroni thought it was my drunk mod to the bot, but i've got the same problem from the line method : my character eventually gets stuck on the "too injured to explore" message and keeps killing himself13:34
danielpbarronand i'm wondering if the latest server change is the culprit13:35
danielpbarronor if it's the change i made to not build certain claims (although i'm pretty sure that was working fine a week ago13:36
mircea_popescuin truth i've not tried bh mining after the last update13:50
mircea_popescushinohai did you ?13:50
shinohainot i13:51
shinohaiill try it later today tho and see if the problem occurs with my char13:53
shinohaialso, does anyone know if jurov 's lisp stuff is vpatched anywhere?13:55
mircea_popescuwhich lisp stuff ?13:57
shinohaii thought i remembered someone having a eulora lisp client or something13:58
shinohaimaybe wrong13:58
mircea_popescui don't remember giving anyone A FUCKING CASTLE so i dun think so.13:58
shinohai`embeddedlisp: Embedded Common Lisp interface development` http://minigame.bz/jurov/Eulora-client.git13:59
lobbesbotTitle: Index of /jurov/Eulora-client.git (at minigame.bz)13:59
mircea_popescui recall him starting work on trying to get scripting lispable, but i dun recall how far it went.14:00
*** Joins: diana_coman (~diana_com@unaffiliated/diana-coman/x-8319396)15:31
shinohaishe lives15:32
mircea_popescuhow's snow diana_coman15:33
diana_comanwonderful! especially when nicely resting inside by the fire15:33
* shinohai raises glass to diana_coman 's return, has business to discuss later15:34
mircea_popescuhehe. "it's nice to have it - safely away"15:34
diana_comanheh, congrats on the flotsam mircea_popescu15:34
mircea_popescuo btw did you see auction ?15:34
diana_comanshinohai, I just kind of lazily logged back in to catch up a bit with the eternal euloran summer15:34
diana_comanno, I just fired up the log and stuff15:35
mircea_popescutop o' trilema.15:35
mircea_popescuo, #trilema logs been a riot the past few days lol.15:35
diana_comanhttp://logs.minigame.bz/latest.log.html#t13:34:49 <- not stuck, no, it'll be fine after some 5-6 killing itself15:35
lobbesbotTitle: #Eulora log for Saturday, 2016-12-17 (at logs.minigame.bz)15:35
mircea_popescu*the self killing intensifies*15:36
diana_comanso yeah, it's not as it used to be and it does kill itself several times before everything is fine, but it eventually is fine15:36
diana_comanmircea_popescu, at least I have good stuff to read then, waiting for me :D15:37
diana_comanmircea_popescuthe sad fact with my minign for flotsam is that i mostly get sm <- bwahahahaa15:39
mircea_popescufixed meanwhile.15:39
mircea_popescu90% flotsam nao15:40
danielpbarronah, so my change works fine15:48
mircea_popescudanielpbarron actually i'm digging up flotsam, perfect land to test out your bot change. is it published newhere ?15:49
danielpbarronimma bout to do that15:49
mircea_popescucool deal, i'll put it in as soon as you're done then15:49
lobbesbotPost from eulora: L'Auctionne des Tooleries! <http://trilema.com/2016/lauctionne-des-tooleries/>16:38
mircea_popesculol that was some delay!16:55
danielpbarronmircea_popescu, ^17:26
*** Quits: diana_coman (~diana_com@unaffiliated/diana-coman/x-8319396) (Quit: Leaving)17:53
shinohaity danielpbarron will try18:00
danielpbarronthe commented out part of drunk.txt contained an error when i first published. there was a parenthesis in the wrong place. it is now corrected20:06
mircea_popescudanielpbarron comment also20:19
danielpbarronapparently my pi value was off in the 9th decimal place, also now corrected :/20:54
danielpbarroni suspect there is some c++ constant already available for using pi20:54
danielpbarronmircea_popescu, http://danielpbarron.com/2016/the-drunken-explorer/#comment-56521:09
danielpbarronaand, updated again with M_PI instead of 3.141592653521:50
danielpbarronseems to work on my machine with this change21:50
mircea_popescunot sure i'd bother to change it myself.22:59
mircea_popescubut it does work just fine, if anyone wants to see it in action im between the house and the tent.23:00
mircea_popescuand have been, for ~5 hours or so23:00
mircea_popescu601 explore attempts to be precise.23:00
danielpbarronwhat number did you use for 'size' ?23:03
danielpbarronnote that high points on the map also attract the drunk bot, it's just less thrown off by them23:04
danielpbarroni've been using size 24 on my snakeskin spot for a while now23:04
danielpbarronit's near a bunch of nasty cliffs and hasn't fallen off yet23:05
danielpbarron9 is very tight23:05
mircea_popescui know. good enough to my eye.23:05
mircea_popescu(actually if you feel like it you can calculate the probability to be 9 steps away from the origin once.)23:06
danielpbarronsize 1 will make it stick to the starting point, 2 will sometimes move away but mostly go at the center23:06
mircea_popescu3 i think is like the minimal-ish23:06
danielpbarrontechnically, if rand() is really really random, it should be possible to go right off the map even on size 123:07
danielpbarronthat's where the lengthier version of the code that was commented out would come in, if you wanted to be sure that it doesn't ever do that23:08
danielpbarronit would always go through a cycle of heading towards the center23:09
mircea_popescuit is possible, yes. how likely diff question23:09
mircea_popescu(rand being NOT random makes drift more likely not less)23:10
mircea_popescu(as per definition)23:10
danielpbarronless likely yes, but makes it possible rather than impossible23:10
danielpbarronwell not less likely even. the commented out thing is just as random23:11
danielpbarronbut not capable of going more than size steps away from center23:11
mircea_popescui'm fucking enjoying just watching this guy mine lol23:14
mircea_popescubeen sitting here for the past 10 mins watching it go. it's great for some reason!23:14
danielpbarronif you switch the view to be fixed over your guy's head you can see the angles he chooses23:15
mircea_popescuyeah. i tend to just look free camera from a distance23:15
mircea_popescupart of the excitement is you know, "will he boldly go where he hasn't gone before". i kinda root for him :D23:26
danielpbarroncome to think of it, even the longer version should eventually go off a cliff, since the return-to-center is square root of size23:39
danielpbarroni think if you made a map of each version they would look the same, given that each had a log size of millions of lines23:40
danielpbarronthe shorter version results in a movement that appears smoother23:41
mircea_popescujust about yea.23:44
danielpbarronworldHandler::Turn(((double)rand() / (double)RAND_MAX) * M_PI + (M_PI * ((rand()%3)%2)));23:51
danielpbarronhere goes23:51

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